Producer on VALORANT's Agent team at Riot Games · Los Angeles
I ship live content for one of the world's biggest competitive games by day. For the past decade I've been designing tabletop games, an original card game, custom D&D systems, and two persistent campaign worlds spanning thousands of pages.
An original card wargame of bluff and strategy, built on three phases, simultaneous reveal, and fog of war. Designed on paper, playtested for years at the table, now a full digital edition with a five-chapter campaign and AI opponents.
Play in Browser → All ReleasesNine campaigns across two persistent worlds, custom systems, encounters, and worldbuilding, 20 curated pieces from 2013 to now, with working documents attached.
Polished, downloadable books: 200+ pages of custom D&D content, a high-level adventure, and a Shadowrun conversion, all free on itch.io.
Live content, balance, and production on VALORANT's Agent team. If it's in the patch notes, odds are I shipped something in it.
How I use data to inform design and production decisions, a recent example of my game analytics.